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Super Street Fighter II Turbo is a competitive combat game released for the arcade by Capcom in 1994. This is the fifth installment on the Street FighterÃ, II subfield -my Street Fighter game, following Super Street FighterÃ, II: The New Challenger . Like its predecessor, it runs on CP System II hardware.

Super Turbo introduced several new game mechanisms not available in previous versions of Street Fighter, II, including the addition of a combination of movements called super combo and air combo. It also introduces Akuma's secret character, which will continue to be a recurring character in later Street Fighter installments and other Capcom battle games.

Super Turbo was originally ported to 3DO Interactive Multiplayer, followed by PlayStation and Sega Saturn (under the title of Super Street Fighter Ã, II Turbo: The Ultimate Championship ) as part of Street Fighter Collection , and for Dreamcast in Japan under the title of Super Street FighterÃ, IIÃ, X for Matching Service . A remake of this game was released for PlayStation 3 and Xbox 360 titled Super Street Fighter Ã, II Turbo HD Remix .

Although not as much of commercial success as the previous iteration of the game, the game is well received by critics and has a huge impact on the competitive "e-sport" competitive fighting circuit. Super Street Fighter Ã, II Turbo is still played competitively for 20 years after its original release, and is the oldest fighting game that still has an active competitive tournament tournament around the world.


Video Super Street Fighter II Turbo



Gameplay

Super Street Fighter Ã, II Turbo makes changes and additions to the play mechanism inherited from Super Street FighterÃ, II .

Graphics and audio

HUD and all stage and portrait characters display new charts. The original opening sequence and unused sequence, which has featured two generic characters fighting in front of the crowd, is replaced by a new opening featuring the main characters Ryu launches Had? Ken projectile toward the screen, now intertwined with pictures of Chun-Li and Cammy, as well as a brief flash of the new hidden character image, Akuma. New animated frames are taken for all victory poses and basic and specific movements of the characters. For example, the four boss characters received a new animated frame for the basic attack (Vega and Sagat did not have a jumping blow in the previous game, while many of their attacks stood and squatted sharing the same animated frame), while Chun-Li received a new animation for him > Kik? ken (fireball) projectile. Music and sound effects are also regenerated and new announcers are introduced, which also record new sound samples for multiple characters (Ken, Guile, and Sagat).

Game speed

A big criticism of Super Street FighterÃ, II: The New Challenger is a slower pace compared to previous releases: Street FighterÃ, II: Hyper Fighting. Super Turbo is the first Street Fighter game released in the arcade to display adjustable speed settings. Game speed can be adjusted via system configuration by the operator ' s game or (if speed setting is set to "Select Free") can be selected by the player at the beginning of the game. The player has a choice between four speed settings.

Super Combos

Super Street FighterÃ, II Turbo is the first game in the series that introduces "Super Combo". This is usually an upgraded version of any character-specific moves and much more powerful than their normal counterparts. However, its use is limited by the Super Combo meter that fills when a character connects an attack against an opponent (whether blocked or not). Specific steps, such as fireballs, filling yards during execution, and filling gauges faster. When the Super Combo meter is full, it is replaced with the word "super". Players will then be able to perform their Super Combo characters by entering a specific command sequence, which tends to be more complex than special move commands. After execution, the Super Combo meter will reset back to zero. If the opponent is defeated with Super Combo, the background will flash red and yellow. The meter is reset at the beginning of each round.

Air juggle

Super Turbo introduced the ability to combo against opponents in the air. While the previous version of Street FighterÃ, II features several techniques that will strike opponents multiple times, Super Turbo is the first game in the series featuring extensive air combo features. Certain basic movements allow players to attack opponents more than once in the air and "juggle" them. This "juggling" movement can be connected to other juggling movements or into Super Combo.

Thrower thrower

Super Turbo introduced the ability to "soften" the throw of the opponent. If you are thrown by an opponent, enter your own throwing command in no time will "soften" the throw, so your characters land and reduce damage. Holds, like Blanka's headbite, Balrog's head, and Ken Knee Bash, can not be softened, but damage can still be reduced by "mashing" (inserting some inputs on the joystick and buttons quickly). The "old" version (a.k.a. "alternate" or "super") of each character can not soften.

Maps Super Street Fighter II Turbo



Character

Alternate versions

Super Street Fighter II Turbo allows players to play as a character version of their original Super Street FighterÃ, II other than their regular in-game counterparts by entering the code for each character.. The characters will play as they do in Super Street FighterÃ, II , with subtle differences. For example, an alternate version of Sagat on Super Turbo can now undo its lightest kick into a special movement, while in Super Street FighterÃ, II he can not.

This method has its strengths and weaknesses. Alternate characters can not perform Super Combo, nor can they recover from the opponent's throw. On the other hand, some useful features, like alternative versions of Ryu and Ken, are immune when they do their Shoryuken and can not be beaten out of it (unlike their standard counterparts). All the original color palette of characters (ie red and white red headband gi , blue clothing Chun-Li, red uniforms M.Ã, Bison, etc.) are only worn by their alternative counterparts, while the versions standard uses a different default palette.

Introduction to Akuma

Super Street FighterÃ, II Turbo sees the first secret character recognition, Akuma (Gouki in Japan). If the player manages to beat all eight initial opponents plus Balrog, Vega, and Sagat without losing while getting at least 3 perfect rounds, Akuma will reveal himself. After the player reaches M. Bison, at the beginning of Akuma's round will enter the stage and take the Bison, drop it with the technique of Shun Goku Satsu, and challenge the player as the final alternative boss.. There is no name under Akuma's health gauge, and the portrait beside it is completely black and has no power meter. Akuma is a very difficult opponent, capable of moving at very high speed and handling large amounts of damage, and is immune to dizzying effects.

Akuma is played as a secret character. He can be used by entering the code on the player select screen. Even in this weak form, he is the most powerful character in the game, and is banned in all competitive tournaments in this game.

Street Fighter™ II Turbo: Hyper Fighting | Super Nintendo | Games ...
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House version

While some iterations of Super Street FighterÃ, Turbo II have been released or remixed for the home console, nothing is acceptable for long-term competitive play via the CPS2 arcade board. Most of the early console versions (3DO, ​​PC, PS1/Saturn) suffer from inaccuracies due to the power of consoles and shortcuts taken on animation and game sizes. The console ports later (PS2, Dreamcast) and HDRemix suffer from minor time issues and distractions that will not be noticed by regular players. Other versions of the game (Hyper SF2, HD Remix, SF Revival, Ultra SF2) are too different to be regarded as the same game. The currently recommended console port is Dreamcast, followed by HD play: Remix in "classic" mode.

Live Ports

3DO Multiplayer Interactive

Port 3DO was released on 13 November 1994 in Japan, with subsequent releases in North America and Europe in the same year. While graphics are more accurately reproduced than previous console ports for the 16-bit platform, this game does not support parallax scrolling and character animation loss. Also the Super version of the character does not exist. Despite the short loading time by standard CD-ROMs at the time, the game loads during combat when the player performs complicated steps like jumping (especially when both characters jump at the same time) and the control is also occasionally affected. This soundtrack has the same remixed music from the Towns Hollywood version of Super Street FighterÃ, II (with some additional remixes specifically for Super Turbo ). This port also features "CPS1 Chains", a feature that only exists in arcade versions to Hyper Fighting .

MS-DOS and Amiga

The MS-DOS version, developed by Eurocom and published by GameTek, was released in May 1995 in North America and Europe. There is a secret command to use the original color scheme of any characters or attacks that are removed from the 3DO version due to memory constraints. The options menu has special settings (like enabling and disabling parallax scrolling) which allows games to be played with low hardware specifications. The biggest change is game resolution; The game is played with a resolution of 320ÃÆ'â € "200 on an AT/PC compatible computer and, because the graphic data is transmitted directly from the arcade version, all characters look great because of the narrow screen size. Therefore, the distance between the two fighters at the beginning of the game is slightly narrower than in the arcade version. There are many disruptions in initial delivery of DOS ports, such as characters that landed and recovered normally after being wiped out with a basic attack in the air. A distributed patch file that corrects these errors, which are then fixed in version 1.5 of the retail release. The patch file for version 1.6 was released as well. The music is remixed, although the settings are different from those used in the 3DO soundtrack.

Port Amiga was also released by Gametek (and ported by Human Soft) in 1996, which is graphically very close to the original arcade version and remix soundtrack feature, but suffers from jerky animation and other shortcomings when played on unexported machines.

PlayStation and Sega Saturn

Super Turbo included in the Street Fighter Collection compilation for the PlayStation and Sega Saturn, which also included Super Street FighterÃ, II i> Street Fighter Alpha 2 Gold on the second disk. There is a small delay at the beginning of each game, and there are many small differences from the arcade version.

Dreamcast

Capcom released the iFore Street FighterÃ, IIÃ, X for Matching Service for Dreamcast in Japan exclusively as a mail-order release through the online Dreamcast Direct store (later known as Sega Direct ) at December 22, 2000. The Dreamcast version has an online versus mode feature on Sega's "Matching Service" which is only compatible on analogue modems. (The Matching Service closed on September 1, 2003.) Mini bonus games from previous versions of Street FighterÃ, II , which have been cropped in the arcade version, are restored on this port and can be enabled. through a special options menu that can make the port more accurate-arcade. Other secret options are also available. This port is much more accurate than the PlayStation and Sega Saturn versions, as virtually nothing has changed apart from the score view. It features additional speed settings including faster speeds (4-6 speeds) and a very slow speed (speed 0) that does not remove frames.

PlayStation 2 and Xbox

Super Turbo is included in Capcom Classics Collection Vol.Ã,2 for PlayStation 2 and Xbox. Although the first compilation includes the first three games of Street FighterÃ, II, the second volume passes through the original Super Street FighterÃ, II and includes only Super Turbo . This version has many hiccups and speed interruptions.

Playstation 4 Xbox One Switch & amp; Steam

Super Street Fighter II Turbo is included in Street Fighter 30th Anniversary Collection in perfect arcade. Updates contained in this title are not included in collections such as Hyper Street Fighter II and Ultra Street Fighter II which are exclusive to PS2 Xbox and Nintendo Switch. Save country displayed in source code for 30th anniversary collection and other features can be enabled and disabled. As for the corresponding online functionality, this title is Street Fighter II: Hyper Fighting, Street Fighter Alpha 3 & amp; Street Fighter III: 3rd Strike - Fight For the Future has the availability of features for multi-player matches.

Rearrange Version

Super Street Fighter II Turbo Revival

Released on June 13, 2001 in Japan, with subsequent releases in North America and Europe by Ubisoft and Capcom, Super Street Fighter II Turbo Revival is the Super Turbo port for Game Boy Advance (Game Boy Advance) GBA) with illustrations of new characters and title screens. It was re-released as a Virtual Console game for Wii U in 2015. GBA only has four buttons used for attack, although the four action buttons can be easily adjusted. Although most of the basic characters of the sprite and animation are removed from the SNES version of the original Super Street FighterÃ, II, new techniques added from Super Turbo using the same sprite and animation from the arcade version. This resulted in some characters suddenly growing in temporary size when performing certain movements, such as Guile's heavy kicks that stood, because the arcade version uses a larger sprite than the SNES version. Likewise, the animation frames when a character advances toward the same opponent when he or she retreats. Only Akuma uses sprite characters exclusively from arcade versions and the different forward and backward animations as a result.

The stages for Ryu, Ken, Guile, Zangief, and M.Ã, Bison are all new, while Chun-Li's new stage is from Street Fighter Alpha 2 and the Balrog stage is from Street Fighter Alpha 3 . Akuma also has a certain stage, which is the same as Ryu, but with a different palette. All sound clips of characters are taken from the arcade version with the exception of Ryu, which is based on the original Street Street, II, while Akuma's sound clip comes from the Street Fighter Alpha series. Although the quality of the music is not the same as the arcade version, the danger version of the stage theme is included like an arcade version and there are exclusive remixes as well.

Akuma can use Shun Goku Satsu as a Super Combo, unlike in the arcade version (where he does not have one). Players can also open "Shin Akuma", a variation of Akuma that has greater fighting ability, besides the regular version. He can also use Shun Goku Satsu Super Combo.

Hyper Street Fighter II: Birthday Edition

In 2003, Capcom released a version of this game that allows you to select each main character iteration for 5 different SF2 titles (World Warrior, Champion Edition, Hyper Fighting, Super, Super Turbo), provided the character is selected in the game. This version was released on the arcade CPS2, PlayStation 2 and Xbox.

Super Street Fighter II Turbo HD Remix

In 2008, Capcom released Super Street Fighter Ã, II Turbo HD Remix , a HD port for PlayStationÃ, 3 and Xbox 360 games available as downloadable titles. It was developed by Backbone Entertainment. It features 1080p resolution with graphics by artists from Udon (the author of the Street Fighter comic book series), the regulated soundtrack provided by Remix Overclock, and adjustments for the balance of the game by David Sirlin with input from the competitive community. This version is based on the source code of the Super Street FighterÃ, IIÃ, X for Matching Service for Dreamcast. The game allows you to choose between normal and "classic" modes, which use classic sprites and do not use balance changes. It was played on the EVO Championship Series in 2009 and 2010.

Ultra Street Fighter II: Final challenger

In 2017, Capcom announced they will make Ultra Street Fighter II: The Final Challenger for the Nintendo Switch. This version adds Evil Ryu (previously introduced in the Alpha series SNK vs Capcom: SVC Chaos ) and allows players to select Akuma on screen select characters. Also, Shin Akuma is now a playable character; he can be selected by doing a series of specific key inputs on the screen select a character, and can only be used offline.

Super Street Fighter II Turbo HD Remix version for PC - GamesKnit
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Reception

In the January 30, 1995 edition of Gamest (in Japanese) , Super Street FighterÃ, IIÃ, X (known as Super Turbo international) placed fourth place in awards for the 1994 Best Game and Best Battle Game, but was not ranked in any other awards. When it's released, Famicom Ts? Shin scored a 3DO game version of 29 out of 40.

Four reviewers of Electronic Gaming Monthly gave the 3DO version an 8/10 round score, commenting that graphics and content accurately create arcade versions, and that controls are "almost perfect" even when using a standard 3DO pad. By contrast, GamePro claims that the controls are not perfect even with the Panasonic six-key controller, and very bad with the standard pad because of the "soft" D-pad. They also criticized the absence of an older version of the fighters and concluded that the port, albeit "a fairly close translation of the op-coin", came in second from the SNES Street Street FighterÃ, II Turbo: Hyper Fighting Street FighterÃ, II conversions. The reviewer for Next Generation agrees with GamePro that the 3DO controller is not optimal for this game, but still thinks it "without a doubt, the best version of Street FighterÃ, II ] to hit home systems. "He described the conversion as" colorful, fast, and so impressive that you hardly notice the time of disk access between rounds. " Sushi Arcade ranked Super FighterÃ, II Turbo as the "best fighting game", adding that it "is the most preferred game, and most often played in franchises.If you have never played this fighter, then you have not played any fighting games at all. "Future Publishing's Ultimate Future Games gives the 3DO version a 95% score, calling it a" game that will save 3DO ". They praised it as a "prime knock," while their only criticism was the "Slow CD Access" time.

Super Street Fighter II Turbo HD Remix - Ryu full playthrough ...
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Play competitive

Super Street Fighter II Turbo has been a staple in competitive fight battle games for its entire existence in one form or another. This is the flagship game in the Evolution Championship Series from 2002 to 2008. The remix version, Super Street Fighter Ã, II Turbo: HD Remix, was played in 2009 and 2010. It has returned to the EVO as a seeded side event as a limited invitation/qualification of "Tournament of Legends" in 2012 and 2014 and "ST Games" in 2013. The game is also a staple in the X-MANIA Japan tournament series and has been featured in the Tougeki Super Battle Opera series of tournaments several times.

Super Street Fighter II Turbo - Dhalsim (Arcade) - YouTube
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Note


Accuracy vs. Quality - Stone Age Gamer LLC
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References


Super Street Fighter II - Arcade - Intro - YouTube
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Further reading

  • All About Capcom Head-to-Head Fighting Games 1987-2000 . A Game History Series (Vol 1) (in Japanese). Dempa Publication. Sep 2000. ISBN: 4-88554-676-1.

Ultra Street Fighter II: The Final Challengers Releasing May 26 ...
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External links

  • Official website for GBA version (in Japanese)
  • Super Street Fighter II Turbo on the Videogame Killer List
  • Super Street Fighter II Turbo in Eurocom

Source of the article : Wikipedia

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